27th Reflections- Cross course collaboration

Cross Course Collaboration
27th Reflections
Editing compilation 



Today we continued editing the film together and finalising our audio. Again today Oliver was not here due to personal reasons, this again is proving difficult as he was our creative director. I don't think he will be back again this week to take that job, therefore myself and Jodie have worked together in this position. This is again difficult as this is not our research area or speciality, we also don't have the sketch book with the story board and palms within it. Also, as the film gets more finalised there becomes less jobs for the group to do. This means that there has been a lot of 'sitting around' from a few members of the group. This is als most unavoidable. Although frustrating it is good that we are all here together making the effort to help and support those who are doing the majority of the editing. I have learnt a lot about layering of sound and film/imagery during this process and this will come in helpful as I aim to progress toward film work within my art practice. I have learnt the value of recording audio separately to the visual aspect to make the outcome more professional and a better quality. We have been discussing today about the other options that we could have used throughout the process. Mainly the concepts behind the work and the 'light hearted' nature of the project. Due to Olivers desire to create this work with the subject matter we all worked very much under his vision. We are now talking about how we could have experimented more with props or performance work and less with the concept. We could have made props and interacted as a group to make a short film that would have been a lot easier to edit. This would have been more experimental and probably a lot less stressful to pull together in two weeks. Due to his absence he hasn't seen this process, through no fault of his own. I am therefore very aware that the quirky of the film has been vastly reduced. The ambitious plan for the film would be better suited with 4 weeks worth of work than 2.

As I speak to other groups, many of them are taking this work a lot less seriously. I don't think we should have taken it less seriously as a project but I think that being more experimental and fun would have been a good opportunity. However, regardless of all this we are moving forward and pushing toward finishing the firing today. We only have 1 VFX member which means a lot of the editing and work falls down to him. Unfortunately I feel like this is an unfair work load just for him but he has the skills needed. He has been teaching us as we go along however that is a long process for us to be well practiced enough to work on the film.

Again today I have been documenting the editing meeting with a time lapse of us all working and photography. I have also been screen shotting all of our group chat to document this also. To investigate the interactions between us all as a major entity of this work. It has been really interesting to see what is important to different people and the approach taken, although I am feeling useless now I had many ideas and creative concepts at the start, where VFX and games art were lacking. Therefore there is a stark difference between what we excel in within our work and what gets more valued and marked higher in our courses. This has helped me consider the fact that my work is incredibly in depth and considered of outside, extraneous factors of my work and the creative world. I think this could be due to the fact fine art has been around for such a long time that's this consideration should exist for the process and work to not become ironic or 'useless' in a modern day setting. The games art work and VFX is very modern creative training meaning its historical depth and implications has less consideration to fall back on or reach toward.

Problem solving was a massive factor today as we had to completely change how we were doing the animated mouth on our gingerbread man. We had to re film the visual and audio section of this due to the over ambitious concept of animating it. The number of frames needed would have been in the thousands if not the millions. This therefore meant we had to use an overlay of the ginger bread man over Kristan's mouth. Which we then made look like a gingerbreads mouth. This process was difficult and would not be able to be achieved pre 1950's. We had to compromise this massively and it was a great group conversation as to if this was the right thing to do. We didn't want to not follow the brief but we're left with very minimal options considered we have a few days left. We started this project last week and didn't foresee so many problems and hurdles as there have been. Especially where creative direction is concerned. We didn't want to loose all the hard work we have all done so far by starting something knew but also we didn't want to compromise the brief. We have kept the roto work to a minimal as this wasn't developed in the 1950's to the extent it is now. It was first used in 1917 so we are therefore going on the original development and not the modern programming. This has therefore reduced our issue with the brief while still keeping all the work we have produced so far. Therefore all of this entailed our problem solving tasks and challenges today on which we tried to over come to the best of our abilities.

Comments

Popular Posts